4/4/2023 0 Comments Crash bandicoot 2 modsSpeech Entry: Similar to the sound entry, but localized (supporting multiple languages).The audio data for this instrument set (wavebank) is very large, so it must be split into multiple entries (up to a maximum of 7). Instead, a custom instrument set is used for each level theme. Crash music is in MIDI format, but does not use General MIDI (GM) instruments. Wavebank Entry: Part of the level's wavebank data (VB file).Pallette Entry: A list of 256-color pallettes, meant for use with 8-bit Image Entries.CrashEdit only supports the background layer. Map Entry: Describes a "map", composed of a background image, followed by several "map entities" which are overlayed.Each bitmap can be in one of many formats. Image Entry: A list of 16x16 bitmaps, meant for use with a Map Entry.Each level zone will refer to a single music entry which will be used for playback while the camera is in that zone. Music Entry: A set of music tracks in SEQ format (very similar to MIDI format), and the associated VH file (wavebank header file).This entry only contains the raw sound data without any metadata such as the sample rate. Contains all object code as GOOL bytecode (and also R3000A MIPS for Crash 2 and 3) for a specified object type as a series of code blocks, including animation references. GOOL Entry: One dynamically-linked object executable.Zone Entry: Describes one level "zone", including objects in that zone as well as the zone's camera configuration and collision octrees. Double-click to open a texture viewer window. A single 64 KB page whose data will be directly uploaded to VRAM on load. These require world indexing, which means they'll only operate along with a Zone Entry.
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